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Release date Approximate size Age rating For ages 16 and up. Category Role playing.
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Report this product Report this game to Microsoft Thanks for reporting your concern. Our team will review it and, if necessary, take action. Sign in to report this game to Microsoft. She finds herself introducing Jason to life in 21st-century America with things like computers, washing machines, fridges, malls, etc. Jason is determined to rescue the wizard's daughter from another painting, but he needs Karinna's help.
Karinna may have originally been just a woman who helped him to escape, but she is becoming rather more important to him. I enjoyed this book right up until the final quarter. There it takes a disastrous dip, almost as if someone else were writing it. The unfolding of modern-day life to Jason is interesting, and his relationship to Karinna - although rather superficial - is fairly well-described. It all goes terribly wrong in the last fourth of the book. Kari stood in front of the mysterious painting, her gaze moving from the old rowboat tied up alongside the narrow wooden dock to the gray stone castle perched high atop a grassy hill.
A shaggy black and white dog slept in the shade on the north side of the castle, a gray kitten frolicked in a bed of flowers. A lamp burned in an upstairs window. A white horse grazed in a large grassy field, its coat shining like silver in the moonlight.
Kari had visited the Underwood gallery every night after work for the last two weeks. Tonight, he was astride the horse, his head turned to look back at the castle on the hill.
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Moonlight shimmered in his hair, which fell past his shoulders. His hair was dark blond, as were his brows above deep blue eyes. He had a sharp nose, a sensual mouth, a strong, square jaw line. Kari moved closer to the painting, trying to determine how the figure of the man moved from place to place. At first, she had thought the man might not be a part of the painting itself, but perhaps a cut-out figure that could be moved and posed at will.
But she had quickly dismissed that idea. He had to be a part of the painting, just like the boat, the dog, the kitten, the horse, and the castle. She wondered if the artist had painted several versions of the same scene and the gallery owner changed them from time to time, just to mystify the public, but that hardly seemed likely.
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With a shake of her head, Karinna glanced at her watch. The gallery would be closing in a few minutes. She could scarcely believe she had been standing in front of the painting for almost an hour! When she looked back at the canvas, the man was staring at her.
Startled, Kari took a step backward, then leaned forward, her eyes narrowing as she studied the figure. That did it, she thought. She was losing her mind; that was the only answer. Painted figures did not move, nor did they speak. Filled with a sudden cold fear, Kari turned and ran out of the gallery. She was breathless by the time she reached her car. Sliding behind the wheel, she locked the door, then drove home as if pursued by demons.
She was behaving irrationally, letting her imagination get the best of her. Tomorrow, she would go back to the gallery and the man would be walking in the moonlit woods, where he belonged.
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